Computer Animation

Annotation

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Matična publikacija: Referex Computing
Vrsta građe: e-knjiga
Jezik: eng
Impresum: San Diego : Morgan Kaufmann [Imprint] Elsevier Science & Technology Books, Aug. 2001
Nakladnička cjelina: Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Online pristup: Full text available from Referex Computing
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020 |a 9781558605794 
020 |a 1558605797 (Trade Cloth)  |c USD 86.95 Retail Price (Publisher) 
024 3 |a 9781558605794 
035 |a (WaSeSS)ssj0000127772 
037 |b 00991439 
040 |a BIP US  |d WaSeSS  |b hrv  |c HR-ZaFER  |e ppiak 
050 4 |a TR897.7.P36 2002 
082 0 0 |a 006.6/96  |2 21 
100 1 |a Parent, Richard  |e Author 
210 1 0 |a Computer Animation 
245 1 0 |a Computer Animation  |h [electronic resource]:  |b Algorithms and Techniques 
260 |b Morgan Kaufmann [Imprint]  |c Aug. 2001  |a San Diego :   |b Elsevier Science & Technology Books 
300 |a xxii, 527 str.  |b ilustr.  |c 24 cm 
440 0 |a Morgan Kaufmann Series in Computer Graphics and Geometric Modeling 
506 |a License restrictions may limit access. 
520 8 |a Annotation  |b Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.* Expert instruction from a pace-setting computer graphics researcher.* Provides in-depth coverage of established and emerging animation algorithms.* For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics.* Illustrates advanced programming techniques with highly detailed working examples.* Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites.* Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5* Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6. 
521 |a College Audience  |b Elsevier Science & Technology Books 
700 1 |a Parent, Rick  |e Author 
773 0 |t Referex Computing 
856 4 0 |u http://www.columbia.edu/cgi-bin/cul/resolve?clio7688925  |z Full text available from Referex Computing 
910 |a Bowker Global Books in Print record 
942 |2 udc  |c K 
999 |c 37843  |d 37843