Computer graphics

Permalink: http://skupni.nsk.hr/Record/fer.KOHA-OAI-FER:37859/TOC
Ostali autori: Earnshaw, Rae A., 1944- (-), Vince, John (John A.)
Vrsta građe: Knjiga
Jezik: eng
Impresum: London ; San Diego, Calif. : Academic Press, c1995.
Predmet:
Sadržaj:
  • 1.
  • Implicit surfaces for semi-automatic medical organs reconstruction /
  • Nicolas Tsingos, Eric Bittar and Marie-Paule Gascuel
  • 2.
  • Approximation of smooth surfaces and adaptive sampling by piecewise-linear interpolants /
  • Michael Margaliot and Craig Gotsman
  • 3.
  • Metamorphosis of freeform curves and surfaces /
  • Gershon Elber
  • 4.
  • Pixel-independent ray tracing /
  • Geoff Wyvill, Callan Jay and Dean McRobie
  • 5.
  • Interactive walk-through using particle tracing /
  • Sumant N. Pattanaik and Kadi Bouatouch
  • 6.
  • A radiosity system for real-time photo-realism /
  • David Stuttard, Adam Worrall, Derek Paddon and Claire Willis
  • 7.
  • A domain decomposition method for radiosity /
  • Slimane Merzouk, Bruno Salque and Jean Claude Paul
  • 8.
  • Modelling the colour of water in lighting design /
  • Katsumi Tadamura and Eihachiro Nakamae
  • 9.
  • Compositing computer-generated images and video films: an application for visual assessment in urban environments /
  • Christine Chevrier, Salim Belblidia and Jean Claude Paul
  • 10.
  • Volume-tracing mirage effects /
  • Masa Inakage
  • 11.
  • A colour printing system enabling faithful reproduction of the desired colour: widened colour gamut realized by a multiple ink method with the aid of an inverse problem solution /
  • Atsushi Takaghi, Toru Ozeki, Tetsuya Oshima, Yoshinori Ogata and Sachie Minato
  • 12.
  • An algorithm for detecting dot patterns /
  • Mahmoud Melkemi and Lamine Melkemi
  • 13.
  • Hermite interpolation of solid orientations based on a smooth blending of two great circular arcs on SO(3) /
  • Kee-Won Nam and Myung-Soo Kim
  • 14.
  • LEMAN: a system for constructing and animating layered elastic characters /
  • Russell Turner
  • 15.
  • Deformable surfaces using physically based particle systems /
  • Yi Wu, Daniel Thalmann and Nadia Magnenat Thalmann
  • 16.
  • Using behavioural rules in animation /
  • Colin Beardon and Victor Ye
  • 17.
  • A multi-sensor approach for grasping and 3D interaction /
  • Zhiyong Huang, Ronan Boulic, Nadia Magnenat Thalmann and Daniel Thalmann
  • 18.
  • Actors, performance and drama in virtual worlds /
  • Maggie Cooper and Ivor Benjamin
  • 19.
  • A method of expression of space phenomena with CG animation: the collision of the comet Shoemaker-Levy 9 with Jupiter in July 1994 /
  • Shogo Tokai, Takami Yasuda, Shigeki Yokoi and Jun-ichiro Toriwaki
  • 20.
  • The making of the Xian terra-cotta soldiers /
  • Nadia Magnenat Thalmann, Igor Sunday Pandzic and Jean-Claude Moussaly
  • 21.
  • xxX: A modular system for manipulating image sequences /
  • Frank Van Reeth, Karin Coninx and Eddy Flerackers
  • 22.
  • Ridges and ravines on a surface and related geometry of skeletons, caustics, and wavefronts /
  • Elena V. Anoshkina, Alexander G. Belyaev, Runhe Huang and T. L. Kunii
  • 23.
  • Reliable interrogation of 3D non-linear geophysical databases /
  • Seamus T. Tuohy, John W. Yoon and Nicholas M. Patrikalakis
  • 24.
  • Visualization market trends: An industrial briefing /
  • Mikael Jern
  • 25.
  • Annotating real-world objects using augmented reality /
  • Eric Rose, David Breen, Klaus H. Ahlers, Chris Crampton, Mihran Tuceryan, Ross Whitaker and Douglas Greer
  • 26.
  • Virtual sensors and mobile robotics /
  • Pierre-Jean Erard, Claude Fuhrer and Laurent Iff
  • 27.
  • A study of virtual manipulation of elastic objects /
  • Shin-ya Miyazaki, Masao Ishiguro, Takami Yasuda, Shigeki Yokoi and Jun-ichiro Toriwaki
  • 28.
  • Data retrieval through virtual experimentation /
  • Andrew Johnson and Farshad Fotouhi
  • 29.
  • Automatic task generation and view control for 3D graphical manual /
  • Tat-Seng Chua
  • 30.
  • Hardware architecture of a real-time simulator for the CORDIS-ANIMA system: physical models, images, gestures, sounds /
  • Claude Uhl, Annie Luciani and Jean-Loup Florens
  • 31.
  • Simulation of a growing mammalian cell colony: collision-based packing algorithm for deformable particles /
  • Vladimir V. Savchenko, Alexei G. Basnakian, Alexander A. Pasko, Sergey V. Ten and Runhe Huang
  • 32.
  • Soft cellular modelling: a technique for the simulation of non-rigid materials /
  • Matthew Holton and Simon Alexander
  • 33.
  • Physical modelling for animating cloth motion /
  • Li Ling, Murali Damodaran and Robert Kheng Leng Gay
  • 34.
  • The particular problem of arthroscopic surgical simulation - a preliminary report /
  • R. J. Hollands, E. A. Trowbridge, D. Bickerstaff, J. B. Edwards and N. Mort
  • 35.
  • A virtual scene simulation system for city planning /
  • Tetsuya Fujii, Kazuhiko Imamura, Takami Yasuda, Shigeki Yokoi and Jun-ichiro Toriwaki.