Mobile design and development
Permalink: | http://skupni.nsk.hr/Record/fer.KOHA-OAI-FER:40494/TOC |
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Glavni autor: | Fling, Brian (-) |
Vrsta građe: | Knjiga |
Jezik: | eng |
Impresum: |
Beijing ; Sebastopol, Calif. :
O'Reilly,
c2009.
|
Izdanje: | 1st ed |
Predmet: | |
Online pristup: |
Contributor biographical information Publisher description Table of contents only |
Sadržaj:
- Brief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era
- Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services
- Why mobile?
- Designing for context
- Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple
- Types of mobile applications
- Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Informative applications' Productivity application context ; Immersive full-screen applications; Application context matrix
- Mobile information architecture
- Mobile desire
- Mobile web apps versus native applications
- Mobile 2.0
- Mobile web development
- iPhone web apps
- Adapting to devices
- Making money in mobile
- Supporting devices
- The future of mobile.