Game AI Pro 360.

"Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--

Permalink: http://skupni.nsk.hr/Record/fer.KOHA-OAI-FER:52130/Details
Vrsta građe: Knjiga
Jezik: eng
Impresum: CRC Press, 2020.
Predmet:
LEADER 01076cam a22002658i 4500
003 HR-ZaFER
005 20210524100820.0
008 190625s2020 flu b 000 0 eng
999 |c 52130  |d 52130 
020 |a 9780367151119 
040 |a DLC  |b eng  |e rda  |c DLC  |d HR-ZaFER 
042 |a pcc 
082 0 0 |a 794.8/1525  |2 23 
245 0 0 |a Game AI Pro 360.  |p Guide to movement and pathfinding / 
246 3 0 |a Game AI Pro three hundred sixty guide to movement and pathfinding 
246 3 0 |a Guide to movement and pathfinding 
260 |b CRC Press,  |c 2020. 
300 |a xviii, 296 str. :  |b ilustr. ;  |c 24 cm. 
504 |a Includes bibliographical references. 
520 |a "Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"-- 
650 0 |a Computer games  |x Programming.  |9 39121 
650 0 |a Computer animation.  |9 36297 
650 0 |a Video games  |x Design.  |9 41900 
700 1 |a Rabin, Steve,  |e editor.  |9 41901 
942 |2 udc  |c K