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20210524100820.0 |
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190625s2020 flu b 000 0 eng |
999 |
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|c 52130
|d 52130
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020 |
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|a 9780367151119
|
040 |
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|a DLC
|b eng
|e rda
|c DLC
|d HR-ZaFER
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042 |
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|a pcc
|
082 |
0 |
0 |
|a 794.8/1525
|2 23
|
245 |
0 |
0 |
|a Game AI Pro 360.
|p Guide to movement and pathfinding /
|
246 |
3 |
0 |
|a Game AI Pro three hundred sixty guide to movement and pathfinding
|
246 |
3 |
0 |
|a Guide to movement and pathfinding
|
260 |
|
|
|b CRC Press,
|c 2020.
|
300 |
|
|
|a xviii, 296 str. :
|b ilustr. ;
|c 24 cm.
|
504 |
|
|
|a Includes bibliographical references.
|
520 |
|
|
|a "Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
|
650 |
|
0 |
|a Computer games
|x Programming.
|9 39121
|
650 |
|
0 |
|a Computer animation.
|9 36297
|
650 |
|
0 |
|a Video games
|x Design.
|9 41900
|
700 |
1 |
|
|a Rabin, Steve,
|e editor.
|9 41901
|
942 |
|
|
|2 udc
|c K
|