STEAM power

"There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. As an artist/educator who has taught art and technology for years, Tim Needles brings a fresh and unique approac...

Full description

Permalink: http://skupni.nsk.hr/Record/fer.KOHA-OAI-FER:52256/Details
Vrsta građe: Knjiga
Jezik: eng
Impresum: International society for technology in education, 2020.
Izdanje: 1. ed
Predmet:
LEADER 02517cam a22003258i 4500
003 HR-ZaFER
005 20210714075951.0
008 200323s2020 oru b 001 0 eng
999 |c 52256  |d 52256 
020 |a 9781564848215 
040 |a LBSOR/DLC  |b eng  |e rda  |c DLC  |d HR-ZaFER 
042 |a pcc 
082 0 0 |a 372.35/044  |2 23 
100 1 |a Needles, Tim,  |e author.  |9 42101 
245 1 0 |a STEAM power :  |b infusing art into your STEM curriculum / 
250 |a 1. ed. 
260 |b International society for technology in education,  |c 2020. 
300 |a xvii, 156 str. :  |b ilustr. ;  |c 24 cm. 
504 |a Includes bibliographical references and index. 
505 0 |a The STEAM mindset -- STEAM implementation -- Classic construction, cardboard, and upcycling -- Film, video, and animation -- Digital photography -- Web design, social media, and podcasting -- Coding -- Digital drawing and design -- 3D design, printing, and construction -- Robotics and drones -- Augmented and virtual reality -- Connections -- Collaboration -- Authenticity -- Sustainability -- The STEAM power challenge. 
520 |a "There are numerous books on STEAM, but most are either arts and crafts project books designed for children or high-level books that can be weighty and inaccessible for new teachers. As an artist/educator who has taught art and technology for years, Tim Needles brings a fresh and unique approach to these topics, focusing on creativity, innovation and collaboration. This accessible and engaging book offers creative ideas for blending arts and STEM learning (STEAM). It covers the fundamentals of STEAM, with project ideas and best practices, while providing insight from educators in the field. Technologies covered include: coding, robotics, 3D printing, virtual and augmented reality, photography, video, animation and digital drawing. In addition, the book addresses several different approaches to bringing STEAM learning to the next level, such as collaboration, global learning, project-based learning, makerspaces and social-emotional learning"-- 
650 0 |a Science  |x Study and teaching.  |9 42102 
650 0 |a Technology  |x Study and teaching.  |9 42103 
650 0 |a Engineering  |x Study and teaching.  |9 42104 
650 0 |a Arts  |x Study and teaching.  |9 42105 
650 0 |a Mathematics  |x Study and teaching.  |9 42106 
650 0 |a Arts in education.  |9 42107 
650 0 |a Interdisciplinary approach in education.  |9 42108 
710 2 |a International Society for Technology in Education,  |e issuing body.  |9 42109 
942 |2 udc  |c K