Virtual and augmented reality in education, art, and museums

"This book explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education"--

Permalink: http://skupni.nsk.hr/Record/fer.KOHA-OAI-FER:52099/Details
Vrsta građe: Knjiga
Jezik: eng
Impresum: IGI Global, 2020.
Nakladnička cjelina: Advances in computational intelligence and robotics (ACIR) book series
Predmet:
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003 HR-ZaFER
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008 190809s2020 paua b 001 0 eng
999 |c 52099  |d 52099 
020 |a 9781799817970 
040 |a DLC  |b eng  |c DLC  |e rda  |d HR-ZaFER 
082 0 0 |a 069/.15  |2 23 
245 0 0 |a Virtual and augmented reality in education, art, and museums / 
260 |b IGI Global,  |c 2020. 
300 |a xxv, 385 str. :  |b ilustr. ;  |c 29 cm. 
490 0 |a Advances in computational intelligence and robotics (ACIR) book series 
505 2 |a Digit(al)isation in Museums: Civitas Project: AR, VR, Multisensorial and Multiuser Experiences at the Urbino's Ducal Palace / Paolo Clini, Polytechnic University of Marche, Italy and 18 others -- Employing Real-Time Game Technology for Immersive Experience (VR and videogames) for all at MAIO Museum - Museum of WWII stolen artworks / Giuliana Geronimo, Streamcolors srl, Italy; Salvatore Giannella, Journalist, Italy -- Journeys into Poetry through 360° images and Virtual Reality / Licia Landi, UniVR, Italy. 
520 |a "This book explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education"-- 
650 0 |a Virtual reality in education.  |9 41755 
650 0 |a Museums  |x Educational aspects.  |9 41756 
700 1 |a Guazzaroni, Giuliana,  |d 1968-  |e editor.  |9 41757 
700 1 |a Pillai, Anitha S.,  |d 1967-  |e editor.  |9 41758 
942 |2 udc  |c K